Delegate BetterEvents.CreatureHitEvent
Namespace: Wully.Events
Assembly: !BetterMods.dll
Syntax
public delegate void CreatureHitEvent(Creature creature, CollisionInstance collisionInstance, DamageType damageType, DamageStruct.Penetration penetrationType, BetterEvents.Direction attackDirection, HashSet<BetterEvents.CreatureState> creatureStates, HashSet<BetterEvents.HitState> hitStates, BetterEvents.DamageArea damageArea);
Parameters
Type | Name | Description |
---|---|---|
ThunderRoad.Creature | creature | |
ThunderRoad.CollisionInstance | collisionInstance | |
ThunderRoad.DamageType | damageType | |
ThunderRoad.DamageStruct.Penetration | penetrationType | |
BetterEvents.Direction | attackDirection | |
System.Collections.Generic.HashSet<BetterEvents.CreatureState> | creatureStates | |
System.Collections.Generic.HashSet<BetterEvents.HitState> | hitStates | |
BetterEvents.DamageArea | damageArea |